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Interview: Scrying the Future In Path of Exile’s Prophecy Update

25/05/18

Grinding Gear Games can easily see into the future. How else is it possible to explain Path of Exile’s success as well as its status as among the most beloved free-to-play games available on the market? Clearly, the GGG team has the aid of otherworldly sources.
Or maybe the organization just has a dev team that’s proficient at figuring out what players want and is particularly willing to adapt its ways to match those needs. That’s the impression I got when I stood a lengthy talk earlier now with Path of Exile Lead Developer Chris Wilson, who filled me with a tour in the game’s imminent update 2.3.0: Prophecy. The update provides a greater portion of what every ARPG provides – more loot – but gives players a much more satisfying, and much less frustrating, strategy to collect it.
It could be the future you see
As you’re probably already aware, POE Currency challenge leagues offer players the opportunity to start fresh every quarter or so with a whole new character and incentives for powering up that character immediately. “Something like 60% on the players just like the idea of restarting every 90 days,” Wilson laughed and said. “It enables you to take advantage on the content you might have in the experience, as opposed to just the endgame stuff.” It’s a better plan, liked by players, then one that I’m surprised more MMOs don’t adopt. In fact, one among PoE’s closest analogs, Diablo 3, has adopted the same system, which Wilson informed me he discussed with a few of D3’s devs at GDC.
Prophecy’s challenge league involves – you guessed it – prophecies, specifically those offered by a soothsayer named Navali (and her charming pet monkey), whom players will encounter in every single town. As you adventure, you’ll regularly discover silver coins you can turn in to Navali on her behalf to tell that you simply prophecy about your character. Prophecies vary from “You will encounter [Character] and take care of his mission” to “You will defeat [difficult boss] with [some handicap].”
At now, you may be thinking the same principle I was – that “prophecy” is simply fancy word for “quest.” On some level, that’s correct, in this they do provide you with specific goals with specific rewards, plus some prophecies are even aspects of longer “prophecy chains” which may have several steps for them. These chains teach players about individual mechanics while they go along, to arrange them with an epic encounter at the end from the chain.
PoE ProphecyScreen
Prophecies in Path of Exile Currency do not only grant random quests, though. In fact, reducing randomness is vital. When you could have a prophecy that claims you will, as an illustration, encounter a particular character, the sport makes it virtually automatic that you’ll encounter him soon, in contrast to searching for hours for him to randomly come in a zone.
Wilson used the demonstration of a prophecy linked to Elreon, an NPC players want to aid to ensure he provides help for the kids later on amongst gamers. He can be near on impossible to find inside base game, but when you could have a prophecy to come across him, the sport will make sure Elreon might be encountered in practically any area, in contrast to the only a little space he employed to occupy, to aid avoid a lot of backtracking.
Other prophecies modify the monsters in zones, like the Feral Lord prophecy chain, which starts you off by working with corrupted versions of the zone’s normal animals. As you progress, you’ll happen upon other dangerous beasts to advance the chain. You don’t should “go questing” and concern yourself with trying to find quest goals; you’ll just happen upon them where you go, in an even more organic nature as compared to a typical MMORPG quest. Some prophecies, for instance Elreon’s, take advantage of old content, but several, such as Feral Lord, are brand spanking new content, likely to challenge even veteran players.

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